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Unreal Engine C++ API Reference > Runtime > MeshDescription > TAttributesSet
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
template<typename T>
void SetAttribute
&40;
const ElementIDType ElementID,
const FName AttributeName,
const int32 AttributeChannel,
const T & AttributeValue
&41;
Remarks
Set an attribute value for the given element ID. Note: it is generally preferable to get a TMeshAttributesRef and set multiple elements through that.