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Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
namespace ForEachConstImpl
{
template<typename ElementIDType, typename ForEachFunc, uint32... Is>
static constexpr JumpTableType< ElementIDType, ForEachFunc > ForEachConstImpl&58;&58;MakeJumpTable
&40;
TIntegerSequence< uint32, Is... >
&41;
}
Remarks
Build ForEach jump table at compile time, a separate instantiation of Dispatch for each attribute type.