Navigation
API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshElementIndexer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshElementIndexer.h | |||
FMeshElementIndexer
(
const FMeshElementIndexer& |
Copying not allowed as they reference elements of a MeshDescription of which they are normally a part. | MeshElementIndexer.h | |
| Moving OK. | MeshElementIndexer.h | ||
FMeshElementIndexer
(
const FMeshElementChannels* Key, |
MeshElementIndexer.h |
FMeshElementIndexer()
| Name | FMeshElementIndexer |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementIndexer.h |
| Include Path | #include "MeshElementIndexer.h" |
FMeshElementIndexer()
FMeshElementIndexer(const FMeshElementIndexer &)
Description
Copying not allowed as they reference elements of a MeshDescription of which they are normally a part.
| Name | FMeshElementIndexer |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementIndexer.h |
| Include Path | #include "MeshElementIndexer.h" |
FMeshElementIndexer
(
const FMeshElementIndexer &
)
FMeshElementIndexer(FMeshElementIndexer &&)
Description
Moving OK.
| Name | FMeshElementIndexer |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementIndexer.h |
| Include Path | #include "MeshElementIndexer.h" |
FMeshElementIndexer
(
FMeshElementIndexer &&
)
FMeshElementIndexer(const FMeshElementChannels , const FMeshElementChannels , FName, int32)
| Name | FMeshElementIndexer |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementIndexer.h |
| Include Path | #include "MeshElementIndexer.h" |
| Source | /Engine/Source/Runtime/MeshDescription/Private/MeshElementIndexer.cpp |
FMeshElementIndexer
(
const FMeshElementChannels * Key,
const FMeshElementChannels * Referencer,
FName AttributeName,
int32 ReferencerChannelIndex
)