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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshElementIndexer > API/Runtime/MeshDescription/FMeshElementIndexer/FChunk
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< const int32 > Get
(
int32 Index |
Get the range of data corresponding to this element | MeshElementIndexer.h | |
TArrayView< const ElementIDType > Get
(
int32 Index |
MeshElementIndexer.h |
Get(int32)
Description
Get the range of data corresponding to this element
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementIndexer.h |
| Include Path | #include "MeshElementIndexer.h" |
TArrayView < const int32 > Get
(
int32 Index
) const
Get(int32)
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementIndexer.h |
| Include Path | #include "MeshElementIndexer.h" |
template<typename ElementIDType, typename TEnableIf < TIsDerivedFrom < ElementIDType, FElementID >::Value , int >::Type>
TArrayView < const ElementIDType > Get
(
int32 Index
) const