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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshElementContainer
This is a special type of iterator which returns successive IDs of valid elements, rather than the elements themselves. It is designed to be used with a range-for: for (const int32 VertexIndex : GetVertices().GetElementIDs()) { DoSomethingWith(VertexIndex); }
| Name | FElementIDs |
| Type | class |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementContainer.h |
| Include Path | #include "MeshElementContainer.h" |
Syntax
class FElementIDs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FElementIDs
(
const TBitArray<>& InArray |
MeshElementContainer.h |
Classes
| Name | Remarks |
|---|---|
| FConstIterator |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Array | const TBitArray & | MeshElementContainer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstIterator begin() |
MeshElementContainer.h | ||
FConstIterator CreateConstIterator() |
MeshElementContainer.h | ||
FConstIterator end() |
MeshElementContainer.h |