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Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
Syntax
struct FMeshDescriptionBulkData
Remarks
Bulk data storage for FMeshDescription
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Empty () |
Empties the bulk data |
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int64 | Gets the size of the serialized bulk data | |
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FString | GetIdString () |
Return unique ID string for this bulk data |
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TConstArrayView< FGuid > | Returns all of the CustomVersions that can be used when serializing an FMeshDescription. | |
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bool | IsEmpty () |
Returns true if there is no bulk data available |
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void | LoadMeshDescription
(
FMeshDescription& MeshDescription |
Load the mesh description from the bulk data |
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void | SaveMeshDescription
(
FMeshDescription& MeshDescription |
Store a new mesh description in the bulk data |
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void | Serialization | |
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void | Uses a hash as the GUID, useful to prevent recomputing content already in cache. |