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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
Type | Name | Description | |
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TArray< FTriangleID, Alloc > | GetVertexConnectedTriangles
(
const FVertexID VertexID |
Returns the triangles connected to this vertex as an array with the specified allocator template type. |
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TArray< FTriangleID > | GetVertexConnectedTriangles
(
const FVertexID VertexID |
Returns the triangles connected to this vertex |
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void | GetVertexConnectedTriangles
(
const FVertexID VertexID, |
Populates the passed array of TriangleIDs with the triangles connected to this vertex |