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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
Type | Name | Description | |
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TArray< FVertexID, Alloc > | GetPolygonVertices
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter as an array templated on the given allocator |
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TArray< FVertexID > | GetPolygonVertices
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter |
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void | GetPolygonVertices
(
const FPolygonID PolygonID, |
Populates the passed array of VertexIDs with the vertices which form the polygon perimeter |