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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
Type | Name | Description | |
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TArray< FPolygonID, Alloc > | GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID |
Return adjacent polygons into a TArray with the specified allocator |
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TArray< FPolygonID > | GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID |
Return adjacent polygons to this polygon |
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void | GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID, |
Populates the passed array with adjacent polygons |