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Unreal Engine C++ API Reference > Runtime > MeshDescription
Inheritance Hierarchy
- FMeshConstAttributes
- FStaticMeshConstAttributes
- FSkeletalMeshConstAttributes
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributes.h |
Include | #include "MeshAttributes.h" |
Syntax
class FMeshConstAttributes
Variables
Type | Name | Description | |
---|---|---|---|
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const FMeshDescription & | MeshDescription |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMeshConstAttributes
(
const FMeshDescription& InMeshDescription |
Functions
Type | Name | Description | |
---|---|---|---|
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TEdgeAttributesConstRef< TArrayView< FVertexID > > | Accessors for array of vertex IDs for edges | |
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TPolygonAttributesConstRef< FPolygonGroupID > | Accessors for array of polygon group IDs for polygons | |
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TTriangleAttributesConstRef< TArrayView< FEdgeID > > | Accessors for array of edge IDs for triangles | |
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TTriangleAttributesConstRef< FPolygonGroupID > | Accessors for array of polygon group IDs for triangles | |
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TTriangleAttributesConstRef< TArrayView< FUVID > > | Accessors for array of UV IDs for triangles | |
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TTriangleAttributesConstRef< TArrayView< FVertexID > > | Accessors for array of vertex IDs for triangles | |
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TTriangleAttributesConstRef< TArrayView< FVertexInstanceID > > | Accessors for array of vertex instance IDs for triangles | |
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TUVAttributesConstRef< FVector2f > | GetUVCoordinates
(
int32 UVChannel |
Accessors for UV coordinates |
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TVertexInstanceAttributesConstRef< FVertexID > | Accessors for array of vertex IDs for vertex instances | |
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TVertexAttributesConstRef< FVector3f > | Accessors for cached vertex position array |