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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshAttributes
- FMeshAttributes::Register()
- FStaticMeshAttributes::Register()
- FSkeletalMeshAttributes::Register()
- FSkeletalMeshAttributes::Register()
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributes.h |
Include | #include "MeshAttributes.h" |
Source | /Engine/Source/Runtime/MeshDescription/Private/MeshAttributes.cpp |
virtual void Register
&40;
bool bKeepExistingAttribute
&41;