Navigation
Unreal Engine C++ API Reference > Runtime > MeshDescription
Inheritance Hierarchy
- FElementID
- FBoneID
- FEdgeID
- FGroomID
- FPolygonGroupID
- FPolygonID
- FStrandID
- FTriangleID
- FUVID
- FVertexID
- FVertexInstanceID
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshTypes.h |
Include | #include "MeshTypes.h" |
Syntax
struct FElementID
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
int32 | IDValue | The actual mesh element index this ID represents. Read-only. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FElementID () |
||
![]() |
FElementID
(
const int32 InitIDValue |
Functions
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
|||
![]() ![]() |
bool | operator!=
(
const FElementID& Other |
|
![]() ![]() |
bool | operator!=
(
const int32 Other |
|
![]() ![]() |
bool | operator==
(
const FElementID& Other |
|
![]() ![]() |
bool | operator==
(
const int32 Other |
Constants
Name | Description |
---|---|
Invalid | Invalid element ID |