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Unreal Engine C++ API Reference > Runtime > MeshDescription > FAttributesSetBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
Source | /Engine/Source/Runtime/MeshDescription/Private/MeshAttributeArray.cpp |
void Remap
&40;
const TSparseArray< int32 > & IndexRemap
&41;
Remarks
Applies the given remapping to the attributes set