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Unreal Engine C++ API Reference > Runtime > MeshDescription > FAttributesSetBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
template<typename Allocator>
void GetAttributeNames
&40;
TArray< FName, Allocator > & OutAttributeNames
&41; const
Remarks
Returns an array of all the attribute names registered