Navigation
Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
Syntax
enum EMeshAttributeFlags
{
None = 0,
Lerpable = (1 << 0),
AutoGenerated = (1 << 1),
Mergeable = (1 << 2),
Transient = (1 << 3),
IndexReference = (1 << 4),
Mandatory = (1 << 5),
}
Values
Name | Description |
---|---|
None | |
Lerpable | |
AutoGenerated | Attribute can be automatically lerped according to the value of 2 or 3 other attributes |
Mergeable | Attribute is auto-generated by importer or editable mesh, rather than representing an imported property |
Transient | If all vertices' attributes are mergeable, and of near-equal value, they can be welded |
IndexReference | Attribute is not serialized |
Mandatory | Attribute is a reference to another element index |
Remarks
Flags specifying properties of an attribute