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API > API/Runtime > API/Runtime/MeshConversion
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h |
| Include | #include "ToDynamicMesh.h" |
namespace UE
{
&42;FTransform UE&58;&58;GetBonePose
&40;
int32 BoneIdx
&41; const
}