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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/TToDynamicMesh
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h |
| Include | #include "ToDynamicMesh.h" |
void PopulateOverlays
&40;
FDynamicMesh3 & MeshOut,
const SrcMeshType & MeshIn,
TFunctionRef< int32(const SrcTriIDType &SrcTrID)> MaterialIDFunction,
bool bCopyTangents
&41;
Remarks
Populates overlays for UVs, Normal, Color, Material ID. Also Tangent and BiTangent if bCopyTangents == true. NB: This does not copy any polygroup information.