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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/TToDynamicMesh
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h |
| Include | #include "ToDynamicMesh.h" |
template<typename AttrType>
void PopulateOverlayFromWedgeAttr
&40;
typename TOverlayTraits< AttrType >::OverlayType &42; Overlay,
TFunctionRef< AttrType(const SrcWedgeIDType &WedgeID)> WedgeAttrs,
TFunctionRef< void(const SrcTriIDType &SrcTriID, SrcWedgeIDType &WID0, SrcWedgeIDType &WID1, SrcWedgeIDType &WID2)> TriToWedges,
bool bWeldIdenticalAttrs
&41;
Remarks
Access the attributes in the Source Mesh on a per-wedge granularity (each corner of each triangle is a wedge), and weld them based on strict equality when creating the overlay.