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API > API/Runtime > API/Runtime/MeshConversion
Welder used for exact attribute value welding when constructing overlay.
| Name | TAttrWelder |
| Type | class |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h |
| Include Path | #include "ToDynamicMesh.h" |
Syntax
template<typename AttrType>
class TAttrWelder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAttrWelder () |
ToDynamicMesh.h | ||
TAttrWelder
(
OverlayType* OverlayIn |
ToDynamicMesh.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FVertexAttr | TVertexAttr< AttrType > | ToDynamicMesh.h | |
| OverlayType | typename TOverlayTraits< AttrType >::OverlayType | ToDynamicMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Overlay | OverlayType * | ToDynamicMesh.h | ||
| UniqueVertexAttrs | TMap< FVertexAttr, int > | ToDynamicMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int FindOrAddUnique
(
const AttrType& AttrValue, |
ToDynamicMesh.h |