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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FStaticMeshLODResourcesMeshAdapt-
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/StaticMeshLODResourcesAdapter.h |
| Include | #include "StaticMeshLODResourcesAdapter.h" |
template<typename VectorType>
void GetTriUVs
&40;
const int32 TriId,
const int32 UVLayer,
VectorType & UV0,
VectorType & UV1,
VectorType & UV2
&41;
Remarks
Get UVs for a given UVLayer and Triangle