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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FMeshDescriptionBuilder
Description
Set the UV of a vertex instance. Note: this generally shouldn't be called directly because it alters the instance UVs but not the shared UVs When setting UVs use AppendUVTriangle
| Name | SetInstanceUV |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h |
| Include Path | #include "MeshDescriptionBuilder.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp |
void SetInstanceUV
(
const FVertexInstanceID & InstanceID,
const FVector2D & InstanceUV,
int32 UVLayerIndex
)