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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FMeshDescriptionBuilder
Description
Append a UV triangle to the specified UV layer. This will use both shared and per-instance UV storage
| Name | AppendUVTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h |
| Include Path | #include "MeshDescriptionBuilder.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp |
void AppendUVTriangle
(
const FTriangleID & TriangleID,
const FUVID UVverterxID0,
const FUVID UVvertexID1,
const FUVID UVvertexID2,
int32 UVLayerIndex
)