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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FMeshDescriptionBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTriangleID AppendTriangle
(
const FVertexID* Triangle, |
Append a triangle to the mesh with the given PolygonGroup ID | MeshDescriptionBuilder.h | |
FTriangleID AppendTriangle
(
const FVertexID& Vertex0, |
Append a triangle to the mesh with the given PolygonGroup ID | MeshDescriptionBuilder.h | |
FTriangleID AppendTriangle
(
const FVertexInstanceID& Instance0, |
Append a triangle to the mesh using the given vertex instances and PolygonGroup ID | MeshDescriptionBuilder.h |
AppendTriangle(const FVertexID *, const FPolygonGroupID &)
Description
Append a triangle to the mesh with the given PolygonGroup ID
| Name | AppendTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h |
| Include Path | #include "MeshDescriptionBuilder.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FTriangleID AppendTriangle
(
const FVertexID * Triangle,
const FPolygonGroupID & PolygonGroup
)
AppendTriangle(const FVertexID &, const FVertexID &, const FVertexID &, const FPolygonGroupID &)
Description
Append a triangle to the mesh with the given PolygonGroup ID
| Name | AppendTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h |
| Include Path | #include "MeshDescriptionBuilder.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FTriangleID AppendTriangle
(
const FVertexID & Vertex0,
const FVertexID & Vertex1,
const FVertexID & Vertex2,
const FPolygonGroupID & PolygonGroup
)
AppendTriangle(const FVertexInstanceID &, const FVertexInstanceID &, const FVertexInstanceID &, const FPolygonGroupID &)
Description
Append a triangle to the mesh using the given vertex instances and PolygonGroup ID
| Name | AppendTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h |
| Include Path | #include "MeshDescriptionBuilder.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FTriangleID AppendTriangle
(
const FVertexInstanceID & Instance0,
const FVertexInstanceID & Instance1,
const FVertexInstanceID & Instance2,
const FPolygonGroupID & PolygonGroup
)