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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FDynamicMeshToMeshDescription
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/DynamicMeshToMeshDescription.h |
| Include | #include "DynamicMeshToMeshDescription.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void Convert_SharedInstances
&40;
const FDynamicMesh3 &42; MeshIn,
FMeshDescription & MeshOut
&41;
Remarks
Convert while minimizing VertexInstance count, IE new VertexInstances are only created if a unique UV or Normal is required.
Note: This doesn't copy any tangents from the FDynamicMesh Note: This conversion is not currently being used. It is unclear if all consumers of FMeshDescription can handle such shared vertex instances