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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FDynamicMeshToMeshDescription
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/DynamicMeshToMeshDescription.h |
| Include | #include "DynamicMeshToMeshDescription.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void Convert_NoSharedInstances
&40;
const FDynamicMesh3 &42; MeshIn,
FMeshDescription & MeshOut,
bool bCopyTangents
&41;
Remarks
Convert with no shared VertexInstances. A new VertexInstance is created for each triangle vertex (ie corner). However vertex positions are shared and the shared UVs structures are populated.
Note: Don't copy tangents if the resulting MeshDescription corresponds to a StaticMesh with autogenerated tangents in this case the MeshDescription is expected to have empty tangents.
Parameters
| Name | Description |
|---|---|
| bCopyTangents | should tangent, bitangent overlays exist on the MeshIn, this will use them when producing the MeshDescription MeshOut |