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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FDynamicMeshToMeshDescription
Description
Internal functions that you can also call directly Ignore any Attributes on input Mesh, calculate per-vertex normals and have MeshDescription compute tangents. One VertexInstance per input vertex is generated
| Name | Convert_NoAttributes |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/DynamicMeshToMeshDescription.h |
| Include Path | #include "DynamicMeshToMeshDescription.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void Convert_NoAttributes
(
const FDynamicMesh3 * MeshIn,
FMeshDescription & MeshOut
)