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API > API/Runtime > API/Runtime/MeshConversion
| Name | FConversionToMeshDescriptionOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshConversionOptions.h |
| Include Path | #include "MeshConversionOptions.h" |
Syntax
struct FConversionToMeshDescriptionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConvertBackToNonManifold | bool | Should the mesh be put back in the original non-manifold state, if the information is present | MeshConversionOptions.h | |
| bSetPolyGroups | bool | Should triangle groups be transfered to MeshDescription via custom PolyTriGroups attribute | MeshConversionOptions.h | |
| bTransformVtxColorsSRGBToLinear | bool | Should Vertex Colors of MeshDescription be transformed from SRGB to Linear | MeshConversionOptions.h | |
| bUpdateNormals | bool | Should normals of MeshDescription be updated, if available and relevant | MeshConversionOptions.h | |
| bUpdatePositions | bool | Should Positions of vertices in MeshDescription be updated | MeshConversionOptions.h | |
| bUpdateTangents | bool | Should Tangents and BiTangentSign of MeshDescription be updated, if available and relevant | MeshConversionOptions.h | |
| bUpdateUVs | bool | Should UVs of MeshDescription be updated, if available and relevant | MeshConversionOptions.h | |
| bUpdateVtxColors | bool | Should Vertex Colors of MeshDescription be updated, if available and relevant | MeshConversionOptions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetToVertexColorsOnly() |
Utility functions for common configuration cases | MeshConversionOptions.h |