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Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaSampleQueue
- TMediaSampleSource::Dequeue()
- TMediaSampleQueue::Dequeue()
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleQueue.h |
Include | #include "MediaSampleQueue.h" |
virtual bool Dequeue
(
TSharedPtr< SampleType, ESPMode::ThreadSafe > & OutSample
)
Remarks
Remove and return the next sample in the queue. true if a sample has been returned, false if the queue was empty.
Parameters
Name | Description |
---|---|
OutSample | Will contain the sample if the queue is not empty. |