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API > API/Runtime > API/Runtime/MediaUtils > API/Runtime/MediaUtils/TMediaObjectPool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMediaObjectPool
(
ObjectAllocator* ObjectAllocatorInstance |
Default constructor. | MediaObjectPool.h | |
TMediaObjectPool
(
uint32 NumReserve |
Create and initialize a new instance. | MediaObjectPool.h |
TMediaObjectPool(ObjectAllocator *)
Description
Default constructor.
| Name | TMediaObjectPool |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
| Include Path | #include "MediaObjectPool.h" |
TMediaObjectPool
(
ObjectAllocator * ObjectAllocatorInstance
)
TMediaObjectPool(uint32)
Description
Create and initialize a new instance.
| Name | TMediaObjectPool |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
| Include Path | #include "MediaObjectPool.h" |
TMediaObjectPool
(
uint32 NumReserve
)
Parameters
| Name | Remarks |
|---|---|
| NumReserve | Number of objects to reserve. |