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API > API/Runtime > API/Runtime/MediaUtils > API/Runtime/MediaUtils/TMediaObjectPool
References
| Module | MediaUtils |
| Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
| Include | #include "MediaObjectPool.h" |
void Reset
&40;
uint32 NumObjects
&41;
Remarks
Reset the pool and reserve a specified number of objects.
Parameters
| Name | Description |
|---|---|
| NumObjects | Number of objects to reserve (default = 0). |
See Also
GetObject