Navigation
API > API/Runtime > API/Runtime/MediaUtils
Interface for objects that can be pooled.
| Name | IMediaPoolable |
| Type | class |
| Header File | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
| Include Path | #include "MediaObjectPool.h" |
Syntax
class IMediaPoolable
Derived Classes
IMediaPoolable derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMediaPoolable() |
Virtual destructor. | MediaObjectPool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializePoolable () |
Called when the object is removed from the pool. | MediaObjectPool.h | |
virtual bool IsReadyForReuse() |
Used to check if returned object is ready for reuse right away | MediaObjectPool.h | |
virtual void ShutdownPoolable () |
Called when the object added to the pool. | MediaObjectPool.h |