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API > API/Runtime > API/Runtime/MediaUtils > API/Runtime/MediaUtils/FMediaPlayerFacade
References
| Module | MediaUtils |
| Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
| Include | #include "MediaPlayerFacade.h" |
| Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
void SetAreEventsSafeForAnyThread
&40;
bool bInAreEventsSafeForAnyThread
&41;
Remarks
Sets whether the player can broadcast events when running on a thread other than the game thread.
Parameters
| Name | Description |
|---|---|
| bInAreEventsSafeForAnyThread | If true then allow broadcast when not on the game thread. |