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API > API/Runtime > API/Runtime/MediaUtils > API/Runtime/MediaUtils/FMediaAudioResampler
References
| Module | MediaUtils |
| Header | /Engine/Source/Runtime/MediaUtils/Public/MediaAudioResampler.h |
| Include | #include "MediaAudioResampler.h" |
| Source | /Engine/Source/Runtime/MediaUtils/Private/MediaAudioResampler.cpp |
uint32 Generate
&40;
float &42; Output,
FMediaTimeStamp & OutTime,
const uint32 FramesRequested,
float Rate,
FTimespan Time,
FMediaAudioSampleSource & SampleSource,
uint32 & JumpFrame
&41;
Remarks
Generate the next frame of audio. The actual number of frames returned.
Parameters
| Name | Description |
|---|---|
| Output | The output sample buffer (will be incremented by the number of sample values written). |
| OutTime | The time of the first output frame that was returned. |
| FramesRequested | The maximum number of frames to get. |
| Rate | The current play rate. |
| Time | The current play time. |
| SampleSource | The object that provides more audio samples if needed. |
| JumpFrame | Frame that a jump in time occured on. |