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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UTimeSynchronizableMediaSource
Syntax
UPROPERTY (EditAnywhere, Category=Synchronization,
Meta=(EditCondition="bUseTimeSynchronization", ClampMin="0", ClampMax="4"))
int32 FrameDelay
Remarks
When using Time Synchronization, how many frame back should it read. Capped at 4 frames due to the potential issues with buffer sizes. Framelocked modes don't support this feature.