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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include | #include "MediaTexture.h" |
UFUNCTION (BlueprintCallable, Category="Media|MediaTexture")
virtual void UpdateResource()
Remarks
Creates a new resource for the texture, and updates any cached references to the resource. This obviously is just an override to expose to blueprints.