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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
Description
Creates a new resource for the texture, and updates any cached references to the resource. This obviously is just an override to expose to blueprints. Since the base is deprecated in favor of the new params version, we remove the virtual override and pass the flags we care about here.
Virtual Inheritance
- UTexture::UpdateResource → UMediaTexture::UpdateResource
| Name | UpdateResource |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include Path | #include "MediaTexture.h" |
UFUNCTION (BlueprintCallable, Category="Media|MediaTexture")
virtual void UpdateResource()