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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
Description
Set texture's mip-map bias, for use by the texture resource sampler. Note: UpdateResource() should be called afterwards and the material should be notified.
| Name | SetMipMapBias |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include Path | #include "MediaTexture.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
void SetMipMapBias
(
float InMipMapBias
)
Parameters
| Name | Remarks |
|---|---|
| InMipMapBias | Bias value. |