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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
- UObject::PostLoad()
- UTexture::PostLoad()
- UMediaTexture::PostLoad()
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include | #include "MediaTexture.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.