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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include | #include "MediaTexture.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
void CacheNextAvailableSampleTime
&40;
FTimespan InNextSampleTime
&41;
Remarks
Caches the next available sample time from the queue when last rendering was made