Navigation
API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=Playback)
bool PlayOnOpen
Remarks
Automatically start playback after media opened successfully.
If disabled, listen to the OnMediaOpened Blueprint event to detect when the media finished opening, and then start playback using the Play function.