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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include | #include "MediaPlayer.h" |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
UMediaPlaylist * GetPlaylist() const
Remarks
Get the current play list.
Media players always have a valid play list. In C++ code you can use the GetPlaylistRef to get a reference instead of a pointer to it. The play list.