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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include | #include "MediaPlayer.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
virtual FText GetMediaName&40;&41; const
Remarks
Get the human readable name of the currently loaded media source. Media source name, or empty text if no media is opened