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API > API/Runtime > API/Runtime/MediaAssets
Blueprint library for Media related functions.
| Name | UMediaBlueprintFunctionLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/Misc/MediaBlueprintFunctionLibrary.h |
| Include Path | #include "Misc/MediaBlueprintFunctionLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="MediaLibrary"), MinimalAPI)
class UMediaBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMediaBlueprintFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void EnumerateAudioCaptureDevices
(
TArray< FMediaCaptureDevice >& OutDevices, |
Enumerate available audio capture devices. | Misc/MediaBlueprintFunctionLibrary.h |
|
static void EnumerateVideoCaptureDevices
(
TArray< FMediaCaptureDevice >& OutDevices, |
Enumerate available audio capture devices. | Misc/MediaBlueprintFunctionLibrary.h |
|
static void EnumerateWebcamCaptureDevices
(
TArray< FMediaCaptureDevice >& OutDevices, |
Enumerate available audio capture devices. | Misc/MediaBlueprintFunctionLibrary.h |
|