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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UFileMediaSource
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/FileMediaSource.h |
| Include | #include "FileMediaSource.h" |
const FString & GetFilePath&40;&41; const
Remarks
Get the path to the media file to be played. The file path.