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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UFileMediaSource
Description
Get the path to the media file to be played.
| Name | GetFilePath |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/FileMediaSource.h |
| Include Path | #include "FileMediaSource.h" |
const FString & GetFilePath() const
The file path.
See Also
-
GetFullPath
-
SetFilePath