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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/IMediaAssetsModule
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/IMediaAssetsModule.h |
| Include | #include "IMediaAssetsModule.h" |
FDelegateHandle RegisterOnMediaStateChangedEvent
&40;
FMediaStateChangedDelegate::FDelegate InStateChangedDelegate
&41;
Remarks
Subscribes to the event that is called whenever any of Media state changes (such as play button was pressed).