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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/IMediaAssetsModule
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/IMediaAssetsModule.h |
| Include | #include "IMediaAssetsModule.h" |
void BroadcastOnMediaStateChangedEvent
(
const TArray < FString > & InActorsPathNames,
uint8 EnumState,
bool bRemoteBroadcast
)
Remarks
Broadcasts the event to all subscribers. InActorsPathNames are the paths of selected Medias in the scene.