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API > API/Runtime > API/Runtime/MediaAssets
Holds info on a single object.
| Name | FMediaTextureTrackerObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaTextureTracker.h |
| Include Path | #include "MediaTextureTracker.h" |
Syntax
struct FMediaTextureTrackerObject
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAdaptivePoleMipUpscaling | bool | When this is enabled Media Plate will automatically try to figure out the best mip to upscale to reduce the load. | MediaTextureTracker.h | |
| MeshRange | FVector2D | Arc size in degrees used for visible tiles calculations, specific to the sphere. | MediaTextureTracker.h | |
| MipLevelToUpscale | int32 | Mip level to upscale into lower quality mips. | MediaTextureTracker.h | |
| MipMapLODBias | float | LOD bias for the mipmap level. | MediaTextureTracker.h | |
| Object | TWeakObjectPtr< class AActor > | Actor that is using our img sequence. | MediaTextureTracker.h | |
| TargetViewResolutionMask | EMediaTextureTargetViewResolution | Bitwise mask for the target displayed resolution of the media texture (used for mip level estimation). | MediaTextureTracker.h | |
| VisibleMipsTilesCalculations | EMediaTextureVisibleMipsTiles | Specify type of mesh used for visible mips and tiles calculations. | MediaTextureTracker.h |