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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/FMediaTextureTracker
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTextureTracker.h |
| Include | #include "MediaTextureTracker.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTextureTracker.cpp |
void RegisterTexture
&40;
TSharedPtr< FMediaTextureTrackerObject, ESPMode::ThreadSafe > & InInfo,
TObjectPtr< UMediaTexture > InTexture
&41;
Remarks
Each object should call this for each media texture that the object has.
Parameters
| Name | Description |
|---|---|
| InInfo | Object that has the texture. |
| InTexture | Texture to register. |