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API > API/Runtime > API/Runtime/MediaAssets
Cache settings to pass to the player.
| Name | FMediaSourceCacheSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaSourceOptions.h |
| Include Path | #include "MediaSourceOptions.h" |
Syntax
USTRUCT (BlueprintType )
struct FMediaSourceCacheSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverride | bool | Override the default cache settings. Currently only the ImgMedia player supports these settings. | MediaSourceOptions.h |
|
| TimeToLookAhead | float | The cache will fill up with frames that are up to this time from the current time. | MediaSourceOptions.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMediaSourceCacheSettings& Other |
MediaSourceOptions.h | ||
bool operator==
(
const FMediaSourceCacheSettings& Other |
MediaSourceOptions.h |